My first idea for the project was to make a 3D rendering of the city. So I would model some buildings from Medellin using Maya or Blender. Another idea I got from what Esteban presented today was to make a map of Medellin and mark different points of interest on the map. When you click a point of interest, you could read more information about it. So it would be an interactive map and would probably need to be made in Processing, but I’m not very good with Processing. I’m not sure which of these ideas would be more feasible with the amount of time we have to complete the project.
I dont know exactly what i’m going to do for my formalization. I know i want to use bird sounds as part of it and maybe some 3D modeling of typical Colombian homes. I want to do a type of map formalization but i also dont want to use Processing. I was thinking of maybe doing a 3D model of parts of the city and doing a video of the camera moving throughout the streets along with an audio that included sounds you would typically hear on the streets like salsa music, birds, rain, motorcycles and cars beeping, people talking and laughing. The 3D modeling will probably take several days so i dont know how realistic my idea is because i want to make a video of around 5 minutes of the camera going around the 3D city. Im going to base my models off of pictures and sketches and maybe use Google earth as a reference as well. I would really like to use a map in Processing that moves along with the video showing the several points and paths, but im not sure because i’ve been struggling with processing so i might also just end up doing a hand-drawn map, but thats just an idea. The only thing im 100% sure of is i definitely want to use audio sounds that mix the urban and also natural culture of Medellin.
I plan on mapping out the Medellin Metro system for my final project. I feel that this system is one of the most important features to the locals of the area. I am still stuck between whether I would like to do my map by hand or electronically. I will have lights at every stop along the trains’ paths that will correlate to the stops of the actual train. The time frame will be speeded up to potentially seven times that of the normal speed. This will allow my presentation to be refreshed about every 10 minutes. I will also be taking a trip down to the station to capture some sounds of the tracks so I can incorporate that into my piece as well.
One of the first things that caught my attention when I arrived in Medellín was the architecture and how much it differed from that in West Lafayette, Indiana. One major aspect I noticed about the buildings here is that many of the designs bring the outdoors in with open concepts. There is also a large amount of nature present in the city, especially in comparison to what I have seen in other urban areas. It’s fantastic to be able to pass busy shops, restaurants, and traffic but also immense trees at the same time. In those areas it feels like the city was built around and with the nature. I have also enjoyed many of the blocky, modern designs which then juxtapose with some more traditional structures (like with the religious buildings). The graffiti and murals that can be seen in any direction have been constantly catching my eye. They’re truly works of art. Since they are everywhere, for me, it creates a feeling like the people of Medellín are taking part in designing their city by painting their artwork and making statements out in the open for everyone to see. It is these aspects of Medellín that have been the source of inspiration for my project.
I would like to create an abstract piece that represents the style of the architecture here as well as how nature and the citizens are intertwined with their design. Because I am new to CGT, this has been my first time using programs like Processing and Blender. Therefore, I don’t think I could create my best work using them for my project. Instead, I plan on creating a piece on canvas and use a couple different mediums. I’m hoping to do a bit of sculpting with clay as well as use paint. The piece will be a representation of the difference between the architecture and feel of the city at home compared to Medellín. At the top there will be Lafayette. To create it I want to sculpt cubes painted in neutral colors and placed uniformly in a grid. Then the cubes will move down the canvas to represent coming to Medellín. They will progressively become more colorful and less uniform. Then in the Medellín section they will be stacked on top of each other with organic shapes coming out of it to represent nature intertwining with the architecture. It is with the more random, layered placement of the blocks and organic shapes that I hope to create the feeling I get in some of the buildings, which is that they’re alive and a part of nature rather than imposing on it. I also want to represent the graffiti and murals, which will either be done more abstractly with use of color or I might go more literal by painting a graffiti-style design of my own. I plan to decide this specific point of the piece once I start working and see what I feel then. If I am unable to get the sculpting materials for this work, then I plan on trying to create the same feel with just paint.
This unnamed sidescroller game (temporarily named Colombia Survival) is based around the experience of needs in Colombia. The game will require you to consume certain resources within a time period of eachother in order for you to survive. The game will feature false resources (bad) and enemies (also bad). These resources and enemies will be accurate in their portrayal so as to educate as well as entertain. However, creative license will be taken (such as enlarging enemies and unrealistic jumping distances) so as to be more visually appealing. As a sidescrolling game, the majority of my work for this project will be in processing working with code. However, the creation of 2d art assets will also be necessary.