Mi idea para el proyecto consiste trabajar alrededor de dos edificios de gran valor iconico de la ciudad de Medellin: el antiguo teatro Junin y el edificio Coltejer, los cuales fueron situados en el mismo lugar en épocas diferentes. En donde la consecución de uno significo la destrucción del otro.
Se trata entonces de lograr una representación tridimensional de ambas estructuras (tipo Google Earth) y la creación de una especie de juego en el cual dichos edificios se solapen uno a otro en una suerte de lucha entre el devenir del tiempo y la la constancia del recuerdo ( este ultimo representado en un relato sobre la historia del teatro ya destruido, siendo la insistencia de la lectura lo que permita la visualización del icono antiguo.)
My first idea for the project was to make a 3D rendering of the city. So I would model some buildings from Medellin using Maya or Blender. Another idea I got from what Esteban presented today was to make a map of Medellin and mark different points of interest on the map. When you click a point of interest, you could read more information about it. So it would be an interactive map and would probably need to be made in Processing, but I’m not very good with Processing. I’m not sure which of these ideas would be more feasible with the amount of time we have to complete the project.
I plan on mapping out the Medellin Metro system for my final project. I feel that this system is one of the most important features to the locals of the area. I am still stuck between whether I would like to do my map by hand or electronically. I will have lights at every stop along the trains’ paths that will correlate to the stops of the actual train. The time frame will be speeded up to potentially seven times that of the normal speed. This will allow my presentation to be refreshed about every 10 minutes. I will also be taking a trip down to the station to capture some sounds of the tracks so I can incorporate that into my piece as well.
One of the first things that caught my attention when I arrived in Medellín was the architecture and how much it differed from that in West Lafayette, Indiana. One major aspect I noticed about the buildings here is that many of the designs bring the outdoors in with open concepts. There is also a large amount of nature present in the city, especially in comparison to what I have seen in other urban areas. It’s fantastic to be able to pass busy shops, restaurants, and traffic but also immense trees at the same time. In those areas it feels like the city was built around and with the nature. I have also enjoyed many of the blocky, modern designs which then juxtapose with some more traditional structures (like with the religious buildings). The graffiti and murals that can be seen in any direction have been constantly catching my eye. They’re truly works of art. Since they are everywhere, for me, it creates a feeling like the people of Medellín are taking part in designing their city by painting their artwork and making statements out in the open for everyone to see. It is these aspects of Medellín that have been the source of inspiration for my project.
I would like to create an abstract piece that represents the style of the architecture here as well as how nature and the citizens are intertwined with their design. Because I am new to CGT, this has been my first time using programs like Processing and Blender. Therefore, I don’t think I could create my best work using them for my project. Instead, I plan on creating a piece on canvas and use a couple different mediums. I’m hoping to do a bit of sculpting with clay as well as use paint. The piece will be a representation of the difference between the architecture and feel of the city at home compared to Medellín. At the top there will be Lafayette. To create it I want to sculpt cubes painted in neutral colors and placed uniformly in a grid. Then the cubes will move down the canvas to represent coming to Medellín. They will progressively become more colorful and less uniform. Then in the Medellín section they will be stacked on top of each other with organic shapes coming out of it to represent nature intertwining with the architecture. It is with the more random, layered placement of the blocks and organic shapes that I hope to create the feeling I get in some of the buildings, which is that they’re alive and a part of nature rather than imposing on it. I also want to represent the graffiti and murals, which will either be done more abstractly with use of color or I might go more literal by painting a graffiti-style design of my own. I plan to decide this specific point of the piece once I start working and see what I feel then. If I am unable to get the sculpting materials for this work, then I plan on trying to create the same feel with just paint.
This unnamed sidescroller game (temporarily named Colombia Survival) is based around the experience of needs in Colombia. The game will require you to consume certain resources within a time period of eachother in order for you to survive. The game will feature false resources (bad) and enemies (also bad). These resources and enemies will be accurate in their portrayal so as to educate as well as entertain. However, creative license will be taken (such as enlarging enemies and unrealistic jumping distances) so as to be more visually appealing. As a sidescrolling game, the majority of my work for this project will be in processing working with code. However, the creation of 2d art assets will also be necessary.
I just had the idea to use Esteban’s tracking information and Google Street View (in combination with my own photos when applicable) to create a photo representation of our journey.
I plan on using recorded sounds from the metro, the metro cable, walking in the city and at parquet arvi, and buses to create a composition for each of these means of transportation. Then, I want to put these samples into processing so that people can create a live composition of their own, hoping that this would emphasize the subjectivity of the same experiences when traveling. If possible, and I have enough time, I may also add the samples into a processing program that would randomize the sounds to add another layer to the differences that can be made from the same source.
Jon and I will be working on a 3D animated video depicting the life of the city through music and motion. The buildings will pulse up and down with the beat of the song and the camera will follow the van driving through the city.
I will primarily be focusing on modelling, texturing, and animating the van in Maya.
My project idea is to create a series of animations or images that the viewer can cycle through that compare life in Colombia with life in the United States. I have a few ideas for categories.
Mi idea del proyecto es crear una serie de animaciones o imágenes que el espectador puede repasar de que comparar la vida en Colombia con la vida en los Estados Unidos. Tengo algunos ideas para categorías.